Random Video of Whenever I Feel Like Updating

Saturday, January 1, 2011

General Bahamut Teaches His Pupils About Rippage

 Happy New Year!

So yes, I fucking love muscle and military. Mix them together with a little bit of clothes ripping and BAM! You've pretty much hit my weak spot in the kink department.

Lame title, I know.

Bahamut finally received his new tablet in the mail earlier, so what better way to celebrate this occasion as well as New Years by testing it out? So we OC'd and did stuff. Naughty stuff. :U

For those who don't know, Homit is basically my idol. He's always been my biggest inspiration even far before I knew about the fandom's existence many years ago, and I always look up to him. I always see him as the "King of Dragons and Muscle". :P

Unfortunately, Homit's new tablet wasn't working right with OC, so he pretty much just watched me draw this. I always imagine Homit would be some big hot shot General in the military and he'd always be teaching his dragon pupils how to get buff and ripped. Yes it's a kink of mine, DON'T BE JELLY.

Bahamut © His Player

Art © M. A. "Nidhogg" Guerra

Tuesday, December 28, 2010

Because saying "No" to Flint is apparently not enough...

If you've never played Golden Sun before, you probably won't get this joke.






Something I drew in a couple of hours a few weeks ago. Kind of my way of celebrating Dark Dawn's release. Been waiting soooo long for this game. 7 years, man. 7 YEARS.

Golden Sun © Nintendo/ Camelot Software Planning

Art © M. A. "Nidhogg" Guerra

Monday, December 27, 2010

Chinese Dragon Hat in-game

Example of how the hat works in-game. Mostly a test to see how well the eyes jiggle.

Update on Pyro's Chinese Dragon Hat

Laid down some base colors for the hat model. No actual paint job has been done yet, I'll get to it when I get a few other things out of the way. Design and texture by me, model by my BF, Ragnar Jormungandrson (Opethrockr55).





Sunday, December 26, 2010

Everybody loves size differences, right?

YOU DAMN RIGHT YA' DO.






Commission for Rexymagic.

Holy dickbutt this took fucking FOREVER to finish. This was my first time working at a huge 3000x4000 resolution and making sure I slap in every little detail I can think of. So sorry it took so many months to finish, I don't know why I find it so difficult to color/ shade when it's so easy for others. I really can't thank Dreke enough for giving me so many pointers and helpful hints. (Still think I fucked up the lighting, though. I pretty much gave up by the time I got to Nid's feet lol.)

Anyways, this small res really doesn't do this drawing justice; small little details like Rexy's saliva hanging off his tongue become so hard to notice. :S

Anyways, hope you guys enjoy the new fapping material. One commission down, more to go.

Monday, November 29, 2010

Update on Commissions

To start, I want to apologize for the lack of updates with my commissions. I personally think it was a mistake to take on such a huge task of moving up to monochrome commissions as the difficulty is way beyond my level, it's beyond what I'm normally used to. It's probably for the best, though; as an artist I need to keep pressuring myself to improve my skills further. When I first started, I had only initially planned to do really simple monochrome coloring with little dynamic lighting.

Example:
 
Dreke, however, gave me pointers on how to do proper shading and highlighting. Upon teaching me, I had took it upon myself to challenge myself and see how well I could do a real properly colored piece with dynamic lighting and used FPheonix's commission as the guinea pig. Then came forth the final version you all have seen on FA.


Afterward, I had decided that I would convert all my commissions to this level of quality. It's because of this, everyone, that progress in my commissions has crawled down into a very slow snail pace. As this is entirely new for me I'm learning many new things along the way. To stack the pressure, college has been an overbearing weight on my shoulders. Finals are next week and I still have projects left to do, so there is much work left to be done. I had assumed I would have time for commissions during the Thanksgiving holiday, but unfortunately I was very wrong. As usual, my job had pulled a fast one on me as they were low on associates for the Black Friday holidays, so I was schedule outrageous hours everyday. This left me little time to work on my homework, much less my commissions.

Anyways, the reason I'm even saying any of this is because I want everyone to know why it's taking me a long time to finish these commissions, in case any of my commissioners or the audience have been feeling uneasy. I know it has been a couple of months since these commissions initially begun, but I'm trying my absolute hardest to get these done as quickly as possible as well as teach myself how to pace my work. I need to re-evaluate how I do my artwork and find a way to get my work done faster. Nevertheless, you can rest easy knowing that I have not been procrastinating with my commissions and ignoring them.

To wrap this up, here's a peek at my current commission's progress for Rexymagic.






I swear I've wasted more than 10 hours on this piece alone. Like I said, I'm very slow and I'm trying to learn how to speed things up while also learning so many new shading techniques.

I hope everyone better understands the reasoning behind the lengthy development time for my commissions. I'm like Valve Corporation, it's better if I keep on working on it and take forever rather than rush it and leaving it to suck forever. Take care, everyone. :3

Saturday, November 6, 2010

Meet the slowest artist EVEEERRRR.






This is seriously going to take forever. HNNGGHH. I need to learn how to color/ shade faster.