Random Video of Whenever I Feel Like Updating

Monday, November 29, 2010

Update on Commissions

To start, I want to apologize for the lack of updates with my commissions. I personally think it was a mistake to take on such a huge task of moving up to monochrome commissions as the difficulty is way beyond my level, it's beyond what I'm normally used to. It's probably for the best, though; as an artist I need to keep pressuring myself to improve my skills further. When I first started, I had only initially planned to do really simple monochrome coloring with little dynamic lighting.

Dreke, however, gave me pointers on how to do proper shading and highlighting. Upon teaching me, I had took it upon myself to challenge myself and see how well I could do a real properly colored piece with dynamic lighting and used FPheonix's commission as the guinea pig. Then came forth the final version you all have seen on FA.

Afterward, I had decided that I would convert all my commissions to this level of quality. It's because of this, everyone, that progress in my commissions has crawled down into a very slow snail pace. As this is entirely new for me I'm learning many new things along the way. To stack the pressure, college has been an overbearing weight on my shoulders. Finals are next week and I still have projects left to do, so there is much work left to be done. I had assumed I would have time for commissions during the Thanksgiving holiday, but unfortunately I was very wrong. As usual, my job had pulled a fast one on me as they were low on associates for the Black Friday holidays, so I was schedule outrageous hours everyday. This left me little time to work on my homework, much less my commissions.

Anyways, the reason I'm even saying any of this is because I want everyone to know why it's taking me a long time to finish these commissions, in case any of my commissioners or the audience have been feeling uneasy. I know it has been a couple of months since these commissions initially begun, but I'm trying my absolute hardest to get these done as quickly as possible as well as teach myself how to pace my work. I need to re-evaluate how I do my artwork and find a way to get my work done faster. Nevertheless, you can rest easy knowing that I have not been procrastinating with my commissions and ignoring them.

To wrap this up, here's a peek at my current commission's progress for Rexymagic.

I swear I've wasted more than 10 hours on this piece alone. Like I said, I'm very slow and I'm trying to learn how to speed things up while also learning so many new shading techniques.

I hope everyone better understands the reasoning behind the lengthy development time for my commissions. I'm like Valve Corporation, it's better if I keep on working on it and take forever rather than rush it and leaving it to suck forever. Take care, everyone. :3

1 comment:

  1. You're shading and drawing expertly well. I think for speed concerns, you need to video or livestream record you working on something. Some method of digital real-time capture of you working that can be played back by a normal video/youtube player, or by some special player with a VCR interface. (VLC, a free video player that supports a jillion formats, is my choice.)

    Review yourself working perhaps a week or month after the fact, and make notes that criticize where you're spending too much time, and ponder why and think about how those can be shortened. If you can't come up with answers, start talking with other artists about that problem.